Real-time strategy games usually require nearly prescient multitasking skills. There's an argument for EA's The Battle for Middle-earth II, but you won't catch me making it. Some have tried, mostly through ports, but nothing's panned out (unless you count Pikmin, which I do). Can a console real-time strategy game really work? Ensemble didn't write the book on real-time strategy, but it penned several pivotal chapters.īut those were PC games. It's also developed by Age of Empires creator Ensemble Studios, the guys who went on to make Age of Empires II, Age of Mythology, and Age of Empires III.
Halo Wars is Microsoft's stab at a non-shooter iteration of Halo, a totally new direction for the series (unless you count I Love Bees, which I don't).