The uncommon elemental mods (when fully upgraded) add 90% of your weapon's damage as a multiple of ALL its base damage types, whereas physical mods add a multiple of ONE damage type. Always use these over the physical (Impact, Puncture and Slash) damage mods. The simple damage mods, Serration, Hornet Strike, Point Blank and Pressure Point.Įlemental damage mods (Cold, Heat, Electric and Toxin). Things to not bother with: elemental resistance mods, bleedout mods, highly situational mods like Warm Coat and Shock Absorbers. Fast Deflection for quicker shield regeneration. Power mods, like Continuity, Stretch, Intensify and Streamline.
Any Aura that matches your Frame's Aura slot, to give you additional mod capacity and a team-wide buff. The health, shield and energy mods, Vitality, Redirection, Flow.
In order of most important to least important, you should prioritize your mods something like this in the early-game: You can have both eventually, but before you get Reactors/Catalysts and Forma, focus on upgrading the staples and using just a few upgraded mods, instead of filling all the slots with weak, non-upgraded mods. In general, when modding in the early game, always go for quality over quantity. It takes almost nothing into account, and its configurations rarely make any sense.